The Impact of AI on Video Games: Enhancing NPC Interactions, Player Experience, and Environmental Design

Authors

  • Jesse Hanxian Zou

DOI:

https://doi.org/10.61173/zs98j788

Keywords:

Non-playable characters, artificial intelligent, procedural world generation

Abstract

Artificial Intelligence (AI) has had a profound and significant impact on contemporary society, encompassing various fields, including entertainment and gaming. With the continuous advancement and innovation of AI technology, its application in video games is bringing about revolutionary changes that fundamentally alter the player experience, making it more authentic and vivid. Players are not only able to enjoy a higher level of interaction but also experience a richer emotional engagement and immersion within virtual worlds. This paper will explore how AI shapes the future of gaming through its applications in non-player characters (NPCs), the construction of game worlds, and the analysis of player behavior. Furthermore, the article will discuss the cost challenges associated with developing efficient AI systems, as well as the limitations that current technology has yet to overcome. In summary, this paper provides a comprehensive overview of the pivotal role AI plays in transforming the landscape of modern video games and offers insights into future development trends, aiming to provide readers with a deeper understanding and reflection on the subject.

References

[1] Medhat, W., Hassan, A., & Korashy, H. Sentiment analysis algorithms and applications: A survey. Ain Shams Engineering Journal,2014, 4, 1093-1113.

[2] Johansson, M., Strååt, B., Warpefelt, H., & Verhagen, H. Analyzing AI in NPCs: An analysis of twelve games. In Multiplayer Routledge, 2013, 85-96.

[3] Kosarenko, Yulia. How to Create Decision Trees for Business Rules Analysis. Why Change, 2021, November 14. Retrieved from why-change.com/2021/11/13/how-to-create-decision-treesfor-business -rules-analysis/.

[4] Zheng, Shuang, He, Kai, Yang, Ling, & Xiong, Jian. Memory Repository for AI NPC. IEEE Access, 12, 2024, 1-10.

[5] Song, Y. Y., & Ying, Liu. Decision tree methods: Applications for classification and prediction. Shanghai Archives of Psychiatry, 27, 2015, 130-134.

[6] Synced, et al. Revolutionizing Games: Parametrix.Ai Unveils the Potential of Virtual Interactive Experiences Powered by AI NPCs. Synced, 2023, March 29. .

[7] ElSayed, Sherif, & King, David J. Affect and believability in game characters: A review of the use of affective computing in games. In GAME-ON’2017, 18th Annual Conference on Simulation and AI in Computer Games EUROSIS, 2017. 90-97.

[8] Karaca, Yasin, Derias, Duygu, & Sarsar, Gökhan. AI- Dean&Francis Jesse Hanxian Zou Powered Procedural Content Generation: Enhancing NPC Behaviour for an Immersive Gaming Experience. 2023. Available at SSRN 4663382.

[9] Schneider, M. O., Moriya, É. T. U., da Silva, A. V., & Néto, J. C. Analysis of player profiles in electronic games applying Bartle’s taxonomy. Proceedings of SBGames, 14, 2016, 1-8.

[10] Zohaib, Muhammad. Dynamic difficulty adjustment (DDA) in computer games: A review. Advances in Human-Computer Interaction, 2018, Article 5681652.

[11] Contributors to Left 4 Dead Wiki. The Infected. Left 4 Dead Wiki, Fandom, Inc., 2024, September 8. Retrieved from left4dead.fandom.com/wiki/The_Infected.

[12] Chen, K. T., Liao, A., Pao, H. K. K., & Chu, H. H. Game bot detection based on avatar trajectory. In International Conference on Entertainment Computing Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. 94-105.

Downloads

Published

2024-12-31