Comparison and Prospect Analysis of 3D Modelling Software based on Interactive Experience

Authors

  • Shouhe Bao

DOI:

https://doi.org/10.61173/x2qeah42

Keywords:

3D_Modeling, modeling tool, process of modeling, software selection

Abstract

With the continuous advancement of 3D design technology, 3D modelling software plays an increasingly important role in several industries. The aim of this paper is to explore the strengths and limitations of five representative 3D modelling software Character Creator series, Gravity Sketch, ZBrush, Style3D Atelier and Maya by comparing and analysing their strengths and limitations in terms of interactive experience. Each of these software has its own strengths in the areas of character design, concept design, highly detailed sculpting, costume design and polygon modelling. This paper first introduces the basic functions and core technologies of each software, and then classifies and analyses them in comparison according to their user experience, technical requirements, application scenarios and detailed performance. Through this analysis, this paper aims to provide beginners with a clear guide to software selection, as well as providing software developers with a reference for future development directions. Finally, the article summarises the characteristics of various types of software and looks forward to the future development trend of 3D modelling software.

References

[1] Reallusion. Character Creator User Manual [EB/OL]. (n.d.). Retrieved from Official Reallusion Website.

[2] YouTube. Character Creator 4 Tutorial - Getting Started with Character Creator 4 [EB/OL]. (n.d.). [Video file]. Retrieved from https://www.youtube.com/watch?v=6U7gr-IVc6U&list= PLNV 5zSFadPdkRZZ7WIkctjGd3HD1q8wgE

[3] Style3D. Atelier Clothing Design Software Documentation and Function Introduction [EB/OL]. (n.d.). Retrieved from Style3D official website and related garment design software tutorials.

[4] Gravity Sketch. User Guide and Related VR Design Literature Retrieved from Gravity Sketch Official Website and User Manual.

[5] Pixologic. ZBrush Official Documentation and Plug-in Guide [EB/OL]. (n.d.). Retrieved from Pixologic ZBrush official website.

[6] Schmidt, Erik. «3ds Max vs. Maya: Which Software to Use for 3D Modeling and Animation?» 2023. All3DP. Retrieved from https://all3dp.com/2/3ds-max-vs-maya-3d-modeling-softwarecomparison/

[7] Murdock, Kelly L. Autodesk 3ds Max 2021: A Comprehensive Guide SDC Publications, 2020.

[8] Derakhshani, Dariush, and Randi L. Derakhshani. Introducing Autodesk Maya 2022. John Wiley & Sons, 2021.

[9] Autodesk. Maya Official Guides and Tutorials (n.d.). Retrieved from Autodesk Maya official website and Maya Learning Documentation.

[10] Finkelstein, Ellen. «3ds Max vs Maya: Which Is Better for Your Project?» 2023. Lifewire. Retrieved from https://www. lifewire.com/3ds-max-vs-maya-5188390

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Published

2024-12-31